Jᴇssᴇ MᴄCʀᴇᴇ (
twelveoclock) wrote in
pullmeoutalive2016-07-18 07:28 pm
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a bird and a cowboy walk into a bar
[ Overwatch's ranks aren't quite what they used to be. With that being the case, there aren't exactly a whole lot of people they can send to check things out when something weird happens. As one of the few black ops guys who stuck around, McCree winds up being that guy a lot.
This latest mission takes him to the Pacific Northwest, which isn't McCree's favorite spot in the world considering he is very much a creature of the desert, but it could be worse. He's been tasked with checking out an old warehouse on the waterfront after some kind of anomaly. He's not too sure on the details, but Winston had spouted a lot of technobabble- dimensional distortion, multimodal reflection sorting, blah blah science- and McCree basically came away from the briefing retaining "go in there and see if you find anything". He could do that, at least.
He lets himself into the place via a second-story window, and eases onto the catwalk that encircles the perimeter of the inside of the warehouse. The place is nearly empty, aside from a few stacks of forgotten crates, and copious amounts of dust and cobwebs. It's edging up on dusk, so it's getting difficult to see, but McCree would rather play it safe than just shining a flashlight around willy-nilly. He slinks around on the catwalk, trying to use the quickly fading daylight to spot any sign of movement below. ]
This latest mission takes him to the Pacific Northwest, which isn't McCree's favorite spot in the world considering he is very much a creature of the desert, but it could be worse. He's been tasked with checking out an old warehouse on the waterfront after some kind of anomaly. He's not too sure on the details, but Winston had spouted a lot of technobabble- dimensional distortion, multimodal reflection sorting, blah blah science- and McCree basically came away from the briefing retaining "go in there and see if you find anything". He could do that, at least.
He lets himself into the place via a second-story window, and eases onto the catwalk that encircles the perimeter of the inside of the warehouse. The place is nearly empty, aside from a few stacks of forgotten crates, and copious amounts of dust and cobwebs. It's edging up on dusk, so it's getting difficult to see, but McCree would rather play it safe than just shining a flashlight around willy-nilly. He slinks around on the catwalk, trying to use the quickly fading daylight to spot any sign of movement below. ]
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she isn't really sure what to do after that, ends up wandering around aimlessly for what feels like days, weeks, maybe months? she wonders if she's actually dead, if this is the afterlife. that wouldn't make much sense of what she knows of the fade -- the maker left it so...?
... unless this is where she deserves to be.
that thought is something she tries not to dwell on in her wanderings, somehow not feeling very hungry or thirsty as she goes. she's just... just bored, honestly. she wishes something would happen. anything at all, even if it was another giant spider.
(preferably not another giant spider.)
this is, of course, when she walks right into a tear. that's the best way she can describe it, some sort of green glowing opening in reality in front of her. it takes her a moment to realize that the fade has twisted again and on top of everything else, she's upside down. she stands there for a moment, staring at the tear it front of her, the endless abyss above (below) her and weighs her options -- walk through it or keep wandering?
well, hawke's never been one to think twice so she walks through it. what she doesn't expect is when she's halfway through the tear, she trips on her own boot and stumbles right through into some sort of... warehouse? this is definitely a warehouse. hawke knows warehouses.
she's rolling over onto her back, suit of armor clanging with her as she swears under her breath and rubs at her nose, eyes shut tight as she tries to process what just happened. ]
This is reality. Hawke, you are in... reality. A warehouse. Someone's going to jump out of a corner and set off a trap. That's how this works, now get up.
[ she doesn't get up. ]
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